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CREATURE ANIMATION
Horse Locomotion
October 2020
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
It was my first time animating a quadruped character, and it was a very rewarding learning experience to not only animate, but analyze and understand how a horse walks, trots, and gallops!
Horse Rig modeled by Tomasz Jurczyk, rigged by Carlos Contreras.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
It was my first time animating a quadruped character, and it was a very rewarding learning experience to not only animate, but analyze and understand how a horse walks, trots, and gallops!
Horse Rig modeled by Tomasz Jurczyk, rigged by Carlos Contreras.
Responsible for:
Animation in Autodesk Maya.
Baby Rhino Run
November 2020
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
Animating a baby rhino running wasn't easy; the challenge on this one was that most baby rhinos (as far as my research went) don’t really run in a cyclical pattern. Sometimes the front left leg hits the ground first, sometimes the right. The same goes for their back legs. I think this is what makes baby rhinos run so cute and jolly! I tried to capture that irregularities a bit into my run cycle. Their long ears are sure fun to animate!!
Rhino rig by Rio Stewart, modified by Mason Smigel.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
Animating a baby rhino running wasn't easy; the challenge on this one was that most baby rhinos (as far as my research went) don’t really run in a cyclical pattern. Sometimes the front left leg hits the ground first, sometimes the right. The same goes for their back legs. I think this is what makes baby rhinos run so cute and jolly! I tried to capture that irregularities a bit into my run cycle. Their long ears are sure fun to animate!!
Rhino rig by Rio Stewart, modified by Mason Smigel.
Responsible for:
Animation in Autodesk Maya.
Ostrich Walk & Run
September 2020
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
This was the first animal/creature I ever animated! Something I tried to do here is to avoid looping just every one cycle. By adding some irregularities on the head movement, mouth, as well as the blinks every 2 or 3 cycles can really help making my ostrich looks more alive.
Ostrich rig provided in class.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
This was the first animal/creature I ever animated! Something I tried to do here is to avoid looping just every one cycle. By adding some irregularities on the head movement, mouth, as well as the blinks every 2 or 3 cycles can really help making my ostrich looks more alive.
Ostrich rig provided in class.
Responsible for:
Animation in Autodesk Maya.
Pigeon Take-Off
October 2020
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
Animating birds has always been scary to me, but I’m glad I got to face my fear in this creature animation class! We were to animate a bird’s take-off and flight, but I added a little part in the beginning where the bird eats something off the ground just to add more appeal to the shot :)
Boxy Bird rig by Truong CG Artist.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
Animating birds has always been scary to me, but I’m glad I got to face my fear in this creature animation class! We were to animate a bird’s take-off and flight, but I added a little part in the beginning where the bird eats something off the ground just to add more appeal to the shot :)
Boxy Bird rig by Truong CG Artist.
Responsible for:
Animation in Autodesk Maya.
Baby Rhino Charging
November 2020
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
For the final assignment of the creature animation class, we were to animate a creature pantomime. I was easily fixated on this idea of a baby rhino practicing its charging skills in a zoo after watching a YouTube video. It’s very wholesome seeing this baby rhino being so playful!
Rhino rig by Rio Stewart, modified by Mason Smigel.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 353 [3D Character Animation: Creatures and Quadrupeds] class at SCAD.
For the final assignment of the creature animation class, we were to animate a creature pantomime. I was easily fixated on this idea of a baby rhino practicing its charging skills in a zoo after watching a YouTube video. It’s very wholesome seeing this baby rhino being so playful!
Rhino rig by Rio Stewart, modified by Mason Smigel.
Responsible for:
Animation in Autodesk Maya.
Frog with Hat
February 2020
An animation exercise for my ANIM 253 [Core Principles of 3-D Character Animation] class at SCAD.
This exercise focuses on creating a more complex animation using a bipedal character. We need to demonstrate character performance, weight, balance, anticipation, overshoot, and settle.
I then messed around with Maya's Bifrost for the fluid simulation to create a more believable water splash.
Responsible for:
Animation, fluid simulation, and rendering in Autodesk Maya.
An animation exercise for my ANIM 253 [Core Principles of 3-D Character Animation] class at SCAD.
This exercise focuses on creating a more complex animation using a bipedal character. We need to demonstrate character performance, weight, balance, anticipation, overshoot, and settle.
I then messed around with Maya's Bifrost for the fluid simulation to create a more believable water splash.
Responsible for:
Animation, fluid simulation, and rendering in Autodesk Maya.
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