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OTHER ANIMATION
Flying Termites
October 2021
Unfortunate Hopper
March 2021
An assignment for my VSFX 160 [Introduction to Visual Effects Programming] class at SCAD.
I was responsible for creating a Python script to parse motion-capture data to be used in Houdini such that every marker can be replace with a single point. I then experimented with different effects such as Rigid Body Dynamics to further enhance this storytelling aspect.
Responsible for:
Data parsing using Python scripting.
RBD effects, lighting and rendering in Houdini.
An assignment for my VSFX 160 [Introduction to Visual Effects Programming] class at SCAD.
I was responsible for creating a Python script to parse motion-capture data to be used in Houdini such that every marker can be replace with a single point. I then experimented with different effects such as Rigid Body Dynamics to further enhance this storytelling aspect.
Responsible for:
Data parsing using Python scripting.
RBD effects, lighting and rendering in Houdini.
Bouncing Balls
January 2020
An animation exercise for my ANIM 253 [Core Principles of 3-D Character Animation] class at SCAD.
This exercise focuses on the squash and stretch principle. It also helps us understand how to visually communicate weight and gravity, as well as an object's material through their interaction with each other and the environment.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 253 [Core Principles of 3-D Character Animation] class at SCAD.
This exercise focuses on the squash and stretch principle. It also helps us understand how to visually communicate weight and gravity, as well as an object's material through their interaction with each other and the environment.
Responsible for:
Animation in Autodesk Maya.
Beaver at Park
January 2020
An animation exercise for my ANIM 253 [Core Principles of 3-D Character Animation] class at SCAD.
This exercise focuses on the follow through and overlapping action principle, which mainly focuses on the tail behavior.
Responsible for:
Animation in Autodesk Maya.
An animation exercise for my ANIM 253 [Core Principles of 3-D Character Animation] class at SCAD.
This exercise focuses on the follow through and overlapping action principle, which mainly focuses on the tail behavior.
Responsible for:
Animation in Autodesk Maya.
Snowball
December 2019
This animation is a simple physics simulation using the rigid body and dynamic paint feature in Blender.
Responsible for:
Modeling, texturing, simulation, and rendering in Blender.
This animation is a simple physics simulation using the rigid body and dynamic paint feature in Blender.
Responsible for:
Modeling, texturing, simulation, and rendering in Blender.
Paper Boat
July 2018
A simple ocean simulation test with an animated paper boat. I experimented with the particle system to achieve the foam trail. It was created during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, ocean simulation, animation, and rendering in Autodesk 3ds Max.
A simple ocean simulation test with an animated paper boat. I experimented with the particle system to achieve the foam trail. It was created during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, ocean simulation, animation, and rendering in Autodesk 3ds Max.
Cube Jump
July 2018
A simple rigging exercise on a cube to perform some squash and stretch while maintaining its volume. It was created during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, rigging, animation, and rendering in Autodesk 3ds Max.
A simple rigging exercise on a cube to perform some squash and stretch while maintaining its volume. It was created during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, rigging, animation, and rendering in Autodesk 3ds Max.
Bottle Fill
July 2018
An attempt to create the water-filling animation as seen in TV commercials. It was created during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, animation, and rendering in Autodesk 3ds Max.
Fluid simulation in Next Limit RealFlow.
An attempt to create the water-filling animation as seen in TV commercials. It was created during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, animation, and rendering in Autodesk 3ds Max.
Fluid simulation in Next Limit RealFlow.
Candy Fall
July 2018
A rigid body exercise during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, simulation, and rendering in Autodesk 3ds Max.
A rigid body exercise during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, simulation, and rendering in Autodesk 3ds Max.
Panasonic A/C Remote
July 2018
A product animation exercise during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, animation, and rendering in Autodesk 3ds Max.
Text animation and compositing in Adobe After Effects.
A product animation exercise during my internship at NeoPost Production, an advertising agency based in Indonesia.
Responsible for:
Modeling, texturing, animation, and rendering in Autodesk 3ds Max.
Text animation and compositing in Adobe After Effects.
Smoke Simulation
June 2017
A smoke simulation test to replicate an ink dropped in water.
Responsible for:
Simulation and rendering in Blender.
A smoke simulation test to replicate an ink dropped in water.
Responsible for:
Simulation and rendering in Blender.
Run Attempt
April 2015
An animation exercise on slow motion about a fat character.
Music:
"Chariots of Fire" by Vangelis
Responsible for:
Modeling, texturing, rigging, animation, and rendering in Blender.
An animation exercise on slow motion about a fat character.
Music:
"Chariots of Fire" by Vangelis
Responsible for:
Modeling, texturing, rigging, animation, and rendering in Blender.
Wrecking Ball
March 2015
An attempt to simulate Rigid Body Physics in Blender.
Music:
"Wrecking Ball" by Miley Cyrus
Responsible for:
Modeling, texturing, simulation, and rendering in Blender.
An attempt to simulate Rigid Body Physics in Blender.
Music:
"Wrecking Ball" by Miley Cyrus
Responsible for:
Modeling, texturing, simulation, and rendering in Blender.
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